# All-hands storyboard worksheet

Source study: https://openai-film-fieldnotes-work.pages.dev/videos/storytelling/

Complete one draft for each substantial spoken point. This is a proposed
storyboard for review, not an approved edit list.

## The visual argument

- Segment or spoken point:
- Talking-head interval, including pauses:
- Audience question:
- Exact spoken claim and its limits:
- Starting task, artifact or discrepancy:
- Visible change in the current product:
- Ending evidence the audience can inspect:
- Human review, permission or material limitation:
- Current Poe behavior and original demo content:
- Selected storytelling reference and why it fits:
- Open questions for storyboard review:

## Shared playback timeline

Use actual footage and rehearsal measurements. The presentation begins at
shared time zero.

- Presentation content-transition cue, in seconds:
- Measured talking-head playback start, in presentation seconds:
- Manual switch delay = talking-head start minus cue:
- Talking-head duration, in seconds:
- Start of the recorded wave/pause buffer, in talking-head seconds:
- Planned presentation end, in presentation seconds:
- Shared buffer start = talking-head start + buffer start in the recording:
- Shared talking-head end = talking-head start + recording duration:
- Time remaining after presentation end = shared talking-head end minus presentation end:

Check that the presentation ends during the recorded ending buffer, with time
to mute and turn off video in Zoom. If that buffer is absent, raise it during
storyboard review. The opening lead-in and ending buffer are separate.

## Production and review

- Resolution, aspect ratio, frame rate and file format:
- Google Slides / OBS / Zoom playback constraints:
- Paired asset names and intended start cue:
- Required captures and supporting material:
- Consolidated storyboard/demo review date and feedback:
- Approval status:

Keep the supplied talking head as a separate OBS asset. The companion
presentation plays through Google Slides and remains silent by default.
Derive visual timing from the actual recording, inspect current Poe behavior,
and use original demo material. Approve the consolidated storyboard and demo
list before production.
