Highlight the chosen submenu item, then push the camera in through a short blur pulse to frame it
Study the source, inspect the editable build, then adapt the treatment to your own content.
What the source does
The dropdown and its left-hand submenu are open with the pointer on the submenu (master 2964). The parent row shows a muted grey-brown highlight while the submenu's second item 'Exclude ...' carries the active blue highlight (local 0-3). At master 2968-2970 (local 4-6) the whole frame softens into a blur and grows; by 2972-2974 (local 8-10) it is sharp again at roughly 1.35x with the submenu near frame centre. The pushed-in frame holds with the pointer resting on the blue item until the window ends at 2985.
Selection push-in: once the target item is highlighted, the edit scales the screen recording up about a third through a two-frame blur so the eye lands on the chosen row.
Phase notes
- Frame 0 — Submenu item highlighted, parent row muted
- Frame 4 — Blur pulse and push-in begin
- Frame 10 — Sharp at 1.35x, submenu centred
- Frame 20 — Hold
Use this example
- Watch the source and draft at normal speed. Compare the order of actions, the held states, and the transition into the result.
- Download the project and read its README before changing inputs. The package includes its implementation and declared dependencies.
- Replace the sample content through the package's documented input or content builder. Keep source footage in the research comparison.
- Render your adaptation and inspect text fit, framing, intermediate states, and entry and exit frames.
The source and remake are different assets. The original code-based illustration remains editable; source footage is a research reference. Read the retained findings below before using the choreography.
Recorded limits
- Visual fidelity is an authored draft judgement from sampled source frames; no independent blind review or native Resolve execution.
- Both variants rerendered from the packaged text renderer to repair a prior code/preview mismatch.