Cut from a macro button to a single dot that cycles hue, then swap it for a shimmering status word
Study the source, inspect the editable build, then adapt the treatment to your own content.
What the source does
The macro pan ends on the card's Open button (master 442-444). At master 445 (local 3) the card is gone and a single small dark dot sits at frame centre on white. The dot changes colour in steps: yellow at 451, blue at 454, orange at 457-460, lilac at 463, pink at 466, green from 469 (local 9-33). At master 478 (local 36) the dot is replaced by the word 'Thinking' in light grey, and from about 490 (local 48) a lighter shimmer sweeps through the letters left to right until the window ends at 506 with a wipe edge appearing at the far left.
Loading handoff: a hard cut to a minimal hue-stepping dot buys time, then the dot resolves into a status word whose shimmer says the wait continues.
Phase notes
- Frame 0 — Macro Open button holds
- Frame 3 — Cut to a dark dot at centre
- Frame 9 — Dot steps through hues
- Frame 36 — Dot swaps for the status word
- Frame 48 — Shimmer sweeps the word
Use this example
- Watch the source and draft at normal speed. Compare the order of actions, the held states, and the transition into the result.
- Download the project and read its README before changing inputs. The package includes its implementation and declared dependencies.
- Replace the sample content through the package's documented input or content builder. Keep source footage in the research comparison.
- Render your adaptation and inspect text fit, framing, intermediate states, and entry and exit frames.
The source and remake are different assets. The original code-based illustration remains editable; source footage is a research reference. Read the retained findings below before using the choreography.
Recorded limits
- Visual fidelity is an authored draft judgement from sampled source frames; no independent blind review or native Resolve execution.
- Both variants rerendered from the packaged text renderer to repair a prior code/preview mismatch.