Fade in a cluster of club badges, glint them one by one, then flip each into a player card
Study the source, inspect the editable build, then adapt the treatment to your own content.
What the source does
Local 0 (master 838) is the first frame after a cut to a seated interviewee on the right of frame, with a black-plate subtitle at the bottom. At local 2-4 five pentagonal club badges fade in over the left half (three across the top, two below), then hold. From ~local 12 individual badges brighten for a few frames in turn (lower-right ~12-17, top-left ~18-19, top-middle ~20-28) like a passing glint. At local 27 (865) the subtitle hard-swaps to the next line. From ~local 30 every badge rotates edge-on together, is a thin sliver at ~34 (872) and completes the flip by ~38 (876) showing a player card (portrait, name, two stat rows) in the same footprint. The cards hold until a hard cut at local 61 (899) to a wider living-room shot with a new subtitle and no cards.
Motion-graphic card cluster: fade-in, sequential glint, a synchronised card flip that swaps the face at the edge-on frame, then a hard cut that drops the whole cluster.
Phase notes
- Frame 0 — Interview shot with subtitle, no badges
- Frame 2 — Five badges fade in
- Frame 12 — Glint passes badge to badge
- Frame 27 — Subtitle swaps line
- Frame 30 — Badges flip edge-on and become player cards
- Frame 61 — Hard cut to wide shot, cluster gone
Use this example
- Watch the source and draft at normal speed. Compare the order of actions, the held states, and the transition into the result.
- Download the project and read its README before changing inputs. The package includes its implementation and declared dependencies.
- Replace the sample content through the package's documented input or content builder. Keep source footage in the research comparison.
- Render your adaptation and inspect text fit, framing, intermediate states, and entry and exit frames.
The source and remake are different assets. The original code-based illustration remains editable; source footage is a research reference. Read the retained findings below before using the choreography.
Recorded limits
- Visual fidelity is an authored draft judgement from sampled source frames; no independent blind review or native Resolve execution.