# Build a title card in three beats (line, line, kicker), hold, then hard-cut to footage Manual DaVinci Resolve / Fusion construction guide generated from the recipe. It is not a tested .drp. The accompanying Remotion project (recipe.json) is the executable definition; the numbers below are copied from it. Neither construction establishes source fidelity: this is an original vector approximation of an inspected editing moment. ## Source and clock Reference: OpenAI's "How AI Agents Will Redesign Enterprise Work | Barak Kaufman, Wonderful" (MX95QbxSc9Q), published 2026-07-23. Source interval [100, 166) on the 25/1 fps master: 66 frames, 2.640000 s. Local frame 0 = source frame 100. Create a 1920x1080 progressive timeline at 25/1 fps and a Fusion composition exactly 66 frames long. Keep integer frames; do not round the frame rate. Background field: #8fa3b8. Export silent H.264 yuv420p to match the intended playback container. ## Observation Local 0 shows a blue-grey sky with a pale building facade filling the right third and no type. At ~f4 the first title line appears left of centre in large white sans; at ~f16 the second line appears beneath it; at ~f22 a smaller kicker line appears below. All three hold to ~f63, then a hard cut to a street exterior with no graphics. ## Mechanism Three-beat additive title build (line one, line two, kicker) with a held state and a hard cut out. ## Phases (local frames) - 0: Empty plate - 4: Line one appears - 16: Line two appears - 22: Kicker appears - 63: Hard cut to exterior ## Layer inventory (absolute 1920x1080 top-left pixels, back to front) - sky [rect] at (0, 0) size 1920x1080 fill #8fa3b8 visible [0, 63) - facade [rect] at (1180, -40) size 900x1200 fill #e6dfd0 visible [0, 63) - facade-shadow [rect] at (1180, -40) size 140x1200 fill #c9bfab visible [0, 63) - line1 [text] at (150, 300) text "Orbit &" 92px weight 600 #ffffff visible [4, 63) keyframes opacity: f4=0, f8=1 (out) - line2 [text] at (150, 410) text "Northwind" 92px weight 600 #ffffff visible [16, 63) keyframes opacity: f16=0, f20=1 (out) - kicker [text] at (150, 580) text "Field Summit" 40px weight 600 #ffffff visible [22, 63) keyframes opacity: f22=0, f26=1 (out) - street [rect] at (0, 0) size 1920x1080 fill #d8cdb9 visible [63, 66) - street-door [rect] at (760, 220) size 400x700 radius 200 fill #8b7d66 visible [63, 66) - street-ground [rect] at (0, 880) size 1920x200 fill #6f6a63 visible [63, 66) ## Construction steps 1. Timeline 1920x1080 at 25 fps; Fusion comp of 66 frames. Local 0 = master frame 100. 2. Plate: #8fa3b8 sky with a pale 900x1200 rectangle rotated 6 degrees on the right third and a darker 140 px strip on its left edge to suggest a facade. 3. Line one: Text+ 92 px, weight 600, white at (150,300); Opacity 0 to 1 over frames 4–8, ease out. Line two: same style at y=410, Opacity 4-frame fade starting at 16. Kicker: 40 px at y=580, fade starting at 22. 4. Hold all three lines unchanged until frame 63. 5. At frame 63 cut to a second plate (warm beige with a dark arched door shape and a ground band) with no type; the title never fades out. 6. Easy mistake: typing the lines on or sliding them. Each beat is a short fade of a complete line, and the exit is a straight cut, not a fade. ## Content variants Default copy: - line1: Orbit & - line2: Northwind - kicker: Field Summit Adaptation changes: - line1: Atlas & - line2: Harbor Labs - kicker: Builder Days ## Limits Easing names map to Fusion spline shapes: linear = linear, in/out/inOut = ease curves on the same frames, hold = step, spring/overshoot = slight overshoot past the target before settling. Text reveal frames give the first and last unit; distribute characters/words evenly between them. Cursor click rings last 14 frames. Vector illustration is an approximation of layout and motion, not the product UI or recovered production assets.