steps
[
  "Create a native 1920x1080, 60 fps, 180-frame Fusion composition.",
  "Build the selected-card and timeline hierarchy in RESOLVE-HANDOFF.md and resolve-recipe.json order.",
  "Animate only preview-wide and preview-detail image geometry using preview-motion-r02.json. Keep each visible crop at world [748,240,1452,636).",
  "Keep thumbnail-strip at 944x108; animate only its crop mask, not its Resize or Transform Size.",
  "Key endpoint-dependent geometry and the same-card range states from endpoint-states.json.",
  "Switch wide/detail at local 150; cut after local 179, without mouse-up or completion."
]

checkpoints
[
  {
    "localFrame": 0,
    "purpose": "registered start"
  },
  {
    "localFrame": 59,
    "purpose": "earlier one-frame pulse"
  },
  {
    "localFrame": 60,
    "purpose": "restored extent"
  },
  {
    "localFrame": 63,
    "purpose": "last before sustained change"
  },
  {
    "localFrame": 64,
    "purpose": "sustained retraction"
  },
  {
    "localFrame": 149,
    "purpose": "last wide preview"
  },
  {
    "localFrame": 150,
    "purpose": "detail preview"
  },
  {
    "localFrame": 179,
    "purpose": "unfinished cutoff"
  },
  {
    "localFrame": 104,
    "purpose": "R02 within-shot preview evolution, not endpoint timing"
  },
  {
    "localFrame": 130,
    "purpose": "R02 within-shot preview evolution, not endpoint timing"
  },
  {
    "localFrame": 159,
    "purpose": "R02 within-shot preview evolution, not endpoint timing"
  },
  {
    "localFrame": 169,
    "purpose": "R02 within-shot preview evolution, not endpoint timing"
  },
  {
    "localFrame": 171,
    "purpose": "R02 within-shot preview evolution, not endpoint timing"
  }
]

limitations
[
  "R02 animates the same original SVGs with bounded affine geometry inside fixed preview windows. This does not reconstruct nonrigid subject/grass motion, source camera optics, material detail or the secondary cursor-glyph/handle regression. Actual rendered movement, cadence and source-relative quality remain unverified; parent renders and a fresh critic judges outputs.",
  "Manual Resolve instructions and numeric controls are not native application or pixel validation."
]
